I can honestly say that I've enjoyed it.
Yeah, i know what you're thinking "liar" but hear me out!
I've enjoyed it because it was real, studio baised teams work the same in that they have the Leader (producer), an art director by their side and they 'monkeys' to help make it happen. Yes, we have had our fair share of disagreements, arguments and pull our hair our set backs but it was all an amazing learning experience. I learnt that you won't always get along with people, but if you try your hardest to come to terms it will all pay off. I've learnt that things will always break, things will always disappear, but everyone in your team tries the'r up most best to make it right. I've loved working with my team, they are great people and even though i was close friends with 3 already i now know we are closer than ever.
I am proud of what we have produced, i'm proud that even though we didn't have a level after Easter to build from, and in the end it held us back quite a bit, but we overcame that problem. There is still a few things everyone wants to touch up for the level, those little ticks at the back of your brain thinking "i could change that" or "oh that looks terrible! Lets get in and fix it"; but i can say for now that i won't be touching this level again with a 20ft barge pole.
Here are some screen shots i took, renders of my work and the final flythrough, thank you for being so patient through the teams rants and endless bickering.














